How can I store variables as values not as references?

Maybe I chose the wrong words. I’m not working on a Procedural Plugin nor something similar.

By Level Desing Toolkit I mean; a useful kit of already made systems such as door systems, splines, measuring objects, etc. I’m not using this in play mode, just for the editor.

For this I’m using Blueprints but I had to do some stuff on C++ because some nodes weren’t available for Blueprints.