oh wow! finally got a response! party all night! drinks on me!
Letting aside the jokes, thank you so much for your input! <3
But I did try to do that and it didn’t really work because my character’s capsule isn’t set to simulate physics. I did try to enable it, but then, because of the gravity force, my character would just tilt and drop to the ground and I can’t seem to be able to make it stand straight. :<
However, since then, I’ve managed to achieve this thing (sort of) by re-parenting my character to the floor it’s standing on. I figured that that way, it will take the velocity of the parent (the floor) into consideration. I don’t really like this solution and maybe on another iteration of this I’ll find how to do it differently. This is also buggy, but for the moment, I’ve let it like this so I can move forward.
Here’s a video of it: trial 'n' error - YouTube
It only bugs out when the platform is moving upwards. Not really sure what causes it, but I have the idea that the capsule overlaps the floor’s collision box and then it checks for collision it says “that’s a no-no”. Meanwhile, if I sit in that chair (which is a little higher from the floor) and then stand up, it fixes it for the moment because my character will keep that small distance from the floor as well.
So, I got to fix that as well.
Thank you so much for your input tho! Means a lot to me! <3
Here’s another video while I was actually having fun with my stuff: look ma'! I'm piloting muh ship! - YouTube ![]()