How can I smoothly rotate my puzzle?

Imo to use timelines its best to have it in a seperate actor instance so they can work together. Did a quick test (and accidentally made the entire thing) making a blueprint for the knob and another to spawn the knobs and manage them.

The knobs:

This is how I manage the knobs:

In this actor I have an int array (iUnlockCode) with the unlock positions used to compare.


Result:

KnobPuzzle


With this I can set different unlock codes per instance including directly affecting the amount of knobs:

image

image

KnobPuzzleMulti

Hope it helps.

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