That makes sense. In that case, why not make use of the value by converting it into a logic type, and including all players inside the map. Then you can set the logic value to true or false if you want to eliminate them or not.
That makes sense. In that case, why not make use of the value by converting it into a logic type, and including all players inside the map. Then you can set the logic value to true or false if you want to eliminate them or not.