You sure can but this is not the best practice in terms of performance. Event tick will be firing every single frame, while dispatchers listening for the actor being destroyed will work only whenever the actor sends this information to the Game Mode or Game State. That said, when the actor dies or changes the current state, “call” an event dispatcher associated with it, let’s say “On Death Event”. The Game Mode will be listening for all actors in the Begin Play event (Bind to “On Death Event”)