I totally agree with you with about this concept, the problem is unreal engine 4 architecture we must “enable” input for a player controller and the input process pass trough with the ini file to check the mapping. I don’t how to make it versatile cause of the ini and the setup. I need to find a way to listing to specific stuff at specific time (Bind and Unbind or enable input disable input) . The problem is not the classic c++ architecture it’s more work with the input system of unreal engine 4 and the mappings and ini file. I don’t how to do this.
Thanks for help