How can i set the projectile to go on the hit result of the SphereTraceObject?(self-guided projectile)

Consider:

  • skipping the PMC and vInterpTo to target (or the constant variant)
  • skipping the PMC and Timeline Lerp to target (you could even dynamically spawn a spline and drive projectiles along an elaborate path)
  • using the PMC Homing Target while also nudging it with physical forces (may not always hit, though)

Rotation can be obtained in many ways. For example: Find Look at Rotation using the projectile’s location from previous frame and the projectile’s current location.


If you want something truly performant, since we may be talking about 100s of projectiles* (right?), look into Niagara.

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