How can I set the fracture debris so that I can walk on it safely?

Sorry for the delay, I was sick last week and unable to get on the computer. This worked great! I do still need to play more with the inertial and mass values to get it a bit more how I like it, but you solved 2 weeks of headache and endless web searching for me. I had tried using the one way before but failed to change the group number, so that was the key to making it work properly.

Also do you have any idea why my bullets don’t collide with the mesh surface facing my character when I start? It goes through and collides with the back face. If I rotate the mesh 180 degrees in the level editor it does the same, the bullets travel through the surface facing the player, but if I walk around back (like in the video) it collides and creates the particles on the outside surface of the mesh. Bullets react fine to other meshes, only doing this behavior against the geometry collection.

I would love to connect with you and chat sometime if you maybe have discord or similar, as I haven’t found many people who know anything more about destruction than what you can find in the base youtube tutorials. Appreciate the help!