If I spawn 9 actors in a grid pattern, it would be nice to know which one I am referring to in editor (ie Cube-1_-1_-1 for the bottom-front-right and Cube1_1_1 for the top-back-left). I want to assign the variables from their spawn coords to the name of the actor in the editor. Set Actor Label seems to be absent in blueprints.
EDIT: Nevermind. I solved it. My solution is here: