How can i set my sphere scale with a float?

It’s clear now ^^
I think that your calculation is the easiest way for us, mathematical haters ^^

You mean the one without normals? I couldn’t blame you. The normalization thing took me a minute to wrap my head around. Long as it gets you where you need to be in terms of function, I’m happy. :slight_smile:

If you are here still looking for a solution, i’ve found this trick based on the fact the Default StaticMesh Sphere of unreal has a radius of 50.
Based on that you can pass any float value as radius, divide it by 50 and then set the scale using the result.