How can I SET a variable in a Blueprint Component?

FYI in case anybody finds this post in the future the solution I used was to just store the Blueprint Component I wanted to affect in the player character (game mode or level could work too) as it’s easy to cast to from anywhere. Once casted to you need to use the out actor to get the character, then out of that character you can get the Blueprint Component which you can then get/set from.

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