Yes, but I am still getting the same error.
It seems that for some reason the .h file didn’t get parsed, even if I have cleaned the solution.
// LightSender.h
#pragma once
#include "GameFramework/Actor.h"
#include "Http.h"
#include "IHttpRequest.h"
#include "LightSender.generated.h"
/**
*
*/
UCLASS()
class ALightSender : public AActor
{
GENERATED_UCLASS_BODY()
/** point light component */
UPROPERTY(VisibleAnywhere, Category = "Switch Components")
TSubobjectPtr<UPointLightComponent> PointLight1;
/** sphere component */
UPROPERTY(VisibleAnywhere, Category = "Switch Components")
TSubobjectPtr<USphereComponent> Sphere1;
UFUNCTION()
void OnResponseReceived(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful);
};