Simulating physics for me, much less using impulses seem very buggy for me.
Simulate physics has more often than not ither spun the possessed pawn/character around or flung it. like BP character gets fling if it gets tilted slightly.
along with that impulses seems to dislike consistently being applied, its more applied, idk whenever it feels like it. along with that it’s also not really an exact force Up down left or right. With the pawn that I’ve set up so the movement keys should apply a force left right up and down more so just gets applied relatively in accordance with its rotation.
the bulk of this stuff though just happens because physics are being simulated.