Using Unreal 4.22 (C++) I’d like to be able to chuck all the vertices of a mesh into an array to work with. I’m interested in these different levels of complexity:
- a static mesh
- a mesh that is changing with simple T/R/S transformations
- a mesh that is deforming with animation (not necessarily with bones)
Does anyone know what I should be looking into for these? Any answers to any of those 3 appreciated.