How can I program a hazard/trap to instantly kill my character and play the death animation?

I solved this one, too, and I’ll post my Blueprint Graph in case it’s helpful to anyone else attempting to do this using the Paper 2D plugin on UE4. Here’s what my graph looks like:

  1. The Initial Hit, Removal of Health, and Switching of Sprites

It all starts when my player character overlaps the collision on the Spike. When this happens, I have a Set Is Hit (Boolean) that gets checked, which executes Disabling of Input to the Player Controller (this keeps the player from being able to slide the dead character around the screen). Then, we Get the Current Health of our character, we Subtract 1 (100% in this case) of the health, and have it Set that value (which will be equal to or less than zero) as the new Health Current. This is what takes away the health from the health bar. Then, we execute a Set Flipbook and set the flipbook to the Death animation (in my case, a single sprite). I hope this helps anyone else having an issue with this situation on their blueprint graph!

GR1M