A simpler way that doesn’t use macros and defines:
bool myBool = true;
if (GEngine)
{
const FString msg = FString::Printf(TEXT("Bool Status: %d"), myBool);
GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::Yellow, *msg);
// or
const FString msg2 = FString::Printf(TEXT("Bool Status: %s"), myBool ? TEXT("TRUE") : TEXT("FALSE"));
GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::Yellow, *msg2);
}