How can I prevent the new operator from being globally overriden?

Whoever is asking accepting answers, please don’t do that. I know a lot of people don’t ever come back to their posts after they had an answer, but I do.

That said: TBBitmapUE4 xtends from a class inside the library, which has no relation to UE4 at all. TBBitmapUE4 uses a UTexture2D variable, hence I need the include.