How Can I prevent Controlled Pawns from Being Deleted On Reset?

Hm… in this video they show pairing Reset Level with Restart Player at Player Start and also a Delay.

I’m not using Player Starts in my game, so I swapped it for the “Restart Player at Transform.”

However, I’m not seeing any change in the behavior - the pawn is deleted, the camera changes, and there isn’t a pawn that replaces it.