I can’t show you any actual screenshots right now since I don’t have access to the Engine at the moment. Luckily, my Paint Skills are impeccable.
There are some differences though: you have to Cast the Player Character to your own Character Class, depending on what it is.
The Dead? variable that you drag out off the Cast node is the variable in the Character BP, and the one to be Set is the Animation BP variable. That’s why I told you the names don’t have to be the same, it might cause confusion.
You can add these functions before or after setting Is In Air and Speed variables, it doesn’t really matter.
Another thing: the Update node fires every tick, and it’s generally a good practive not to do Casting on Tick, since that affects performance. I usually prefer to set a Branch at the beginning of the function chain and save the value from the Cast node to a variable, just to have a reference to the character and that use it instead of Casting.