How can I pause a game running on a dedicated server?

Hey xXZUKINIXx!

I did run into that forum post while I was searching for an answer, before I posted this question. Actually, I even linked it in my question (in the analysis section) because vipeout’s answer seemed like it might be highlighting some pitfalls that you can fall into (namely, pausing the server before pausing the clients).

Unfortunately, I think my code is remarkably similar to what’s being done in that post, and I’m still not successfully pausing. I omitted the calls to disable user input and stop movement in my example, but I assume those aren’t prerequisites for pausing the game.

Thanks for the comment though - it’s nice to have someone other than myself here :wink: