I created a simple code.
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/PlayerController.h"
#include "PausePlayerController.generated.h"
/**
*
*/
UCLASS()
class PAUSETEST_API APausePlayerController : public APlayerController
{
GENERATED_BODY()
UFUNCTION(BlueprintCallable)
void SetPauseState(bool paused);
};
// Fill out your copyright notice in the Description page of Project Settings.
#include "PausePlayerController.h"
void APausePlayerController::SetPauseState(bool paused)
{
SetPause(paused);
}