How can I pause a game running on a dedicated server?

Great question! Mostly because I’m still a bit of a novice when it comes to C++, and didn’t immediately recognize that scope as being the constructor :wink: I saw the final closing curly brace and assumed it was the end of the class (Java habits haha).

Unfortunately, fixing this doesn’t seem to have made the PausePlayerController available in the editor. It’s strange that it builds correctly, but doesn’t produce something I can see from Blueprints. Maybe there’s an issue with some of my UE4 markup?