How can I override components in a BluePrint?


There is a way to override components in a blueprint? For example, I want to have a blueprint based on anohter blueprint, but changing the mesh component to another and extending some behaviour, it is possible??


Do you mean during runtime or when placing instances in the level? You can override components before runtime, take a look at this this tutorial;

It has info about how to create construction script to override components- mesh, scale etc.

You can also check out the HUD map in the content examples the health mesh has a parenting system setup.

ok, this works =)

It is not exactly what I wanted to do conceptually (a real override on extending blueptins, like they were classes), but still works :slight_smile: