How Can I Override a BlueprintNativeEvent Function in a Component?

Just tried to do this and it seems it’s not possible:

These:

UCLASS()
class MY_API UMV_MyComponent : public UActorComponent
{
	GENERATED_BODY()

	UFUNCTION(BlueprintImplementableEvent, BlueprintCallable, BlueprintAuthorityOnly)
	void MyFunction(const FGameplayTag& IncomingTag) const;

	UFUNCTION(BlueprintNativeEvent, BlueprintCallable, BlueprintAuthorityOnly)
	void MyFunctionNative(const FGameplayTag& IncomingTag) const;
	
}

Don’t show up here:
image

On 5.1. :frowning: