Just tried to do this and it seems it’s not possible:
These:
UCLASS()
class MY_API UMV_MyComponent : public UActorComponent
{
GENERATED_BODY()
UFUNCTION(BlueprintImplementableEvent, BlueprintCallable, BlueprintAuthorityOnly)
void MyFunction(const FGameplayTag& IncomingTag) const;
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, BlueprintAuthorityOnly)
void MyFunctionNative(const FGameplayTag& IncomingTag) const;
}
Don’t show up here:
On 5.1.