FString output = “SomeString”;
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, *(output));
That gives a debug message of a string. You can attach ints to the string as well or append chars.
FString output = “SomeString”;
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, *(output));
That gives a debug message of a string. You can attach ints to the string as well or append chars.