How can I move a door based on character distance?

Hello!

The graph is a little confusing to me.

Is it showing multiple instances of a single door? Or are there multiple triggers and doors?

Am I correct in understanding you to mean that any time a character collides with a particular trigger, that trigger will activate a corresponding door?

If so, one way you can do this is:

In fact, you could have a situation where ALL the doors pull the distance value from this chart (you would save it as a variable), and use it accordingly, without having multiple triggers.

But I don’t know what your needs are.