How can I morph a static mesh?

All credits goes to @MichaelCable ,

To get everything done, here are basic tutorials that helped me out using Maya :slight_smile: :

1- Selecting the Joint Tool (Skeleton > Joint Tool) from the Animation menu set,and press once in the middle of your mesh.

2- Open the Outliner (Window > Outliner) and select the joint (by clicking the name), then shift select the mesh (the parent).

3- Parenting step, To connect the two, choose Skin > Bind Skin > Smooth Bind from the Animation menu set.

Remember when you export the fbx to check the blend shapes tick box under deformed model under animation.