How can I mimic the default third-person character input on a new character?

Hello!

Thank you both @ClockworkOcean @Quetzalcodename so much for the information. Unfortunately, it’s not what I’m looking for.

I’ve uploaded an image to show what I mean when I mention the “default 3rd person pawn”'s input system. All of the input information that belongs to the class is set inside this input section, that can be seen in the details tab. There is no blueprint work done in this default pawn. This is what I want to mimic, as it seems simple and neatly done.

Thanks again in advance!

image