How can I manage a character's touch location when they are falling?

I managed to do it on my own with some more research. If you had the same doubt as me, see the image,

My goal was to: control a character by sending him to the screen touch location.

The problem was: I couldn’t get the hit location in the world to move the character while he was falling.

The solution was: Converting Screen Location to World Direction.

See the image for the final blueprint.