How can I make the timeline length and keyframe values correct so that the lerp will exactly put the First Camera in the exact location of the Target?

Finally, I solved my problem. The problem was not about the timeline; it was about me not getting the transform of the sockets relative to the correct thing. I found a node named “Make Relative Transform,” and then I made the transform space of the “aimSocket” to “RTS World” (previously it was set to “RTS Parent Bone Space”) and plugged it to the first input of the “Make Relative Transform,” and I did the same thing to my “FFP” socket and plugged it to the second input of the “Make Relative Transform,” and then I finished setting the “Target” variable, and that was it!

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