How Can I make sound waves in the sequencer play immediately when their tracks are hit and stay in sync?

Try manually triggering a “warm-up” of the sound asset before it’s actually needed in the sequence. You can do this using a hidden cue that starts off-screen or is muted, just to force the engine to load it into memory early. It’s kind of a brute-force method, but surprisingly effective when timing matters.

Also, checked if the sound waves are set to Stream or Decompress on Load