You have to clamp the velocity on dashes. This will define the distance and time as a constant regardless FPS.
For the attack you have to clamp/force a time span. FPS doesn’t affect time. Just how many frames of an animation the user will render.
You have to clamp the velocity on dashes. This will define the distance and time as a constant regardless FPS.
For the attack you have to clamp/force a time span. FPS doesn’t affect time. Just how many frames of an animation the user will render.