Ok, the way I had it before was ‘InputAxis Roll’ with ‘Axis Value’ going into ‘Make Rot’ (hooked into roll) and the ‘Input Axis’ plugged into execute ‘AddActor Local Rotation’, with ‘Make Rot’ plugged into the delta Rotation. I see the ‘Set Actor Rotation’ node you are talking about, but where do I hook it up at?
Thanks for the response by the way.