How can I make my character jump from a crouch?

To uncrouch and jump causes ugly delays, client side in multiplayer games sees this awfully.
This worked for me, override the canJump with your custom logic, then you can just Jump when crouch was set.

On my code, if CanJump(base) says true, then continue, if it’s false then just apply the logic to understand if it’s because it’s crouched. To prevent undesired jumping scenarios, add any other custom logic that should not jump while crouched (Like if you crouch in the air, on my example here)

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