So I’m attempting to make this air dash but part of the issue is that even if gravity scale is at 0 you still keep the momentum from the initial jump. The big problem that I’m running into is that the dash still doesn’t really move much while in air nor does it have like any speed. The dash also doesn’t run the same distance or speed if the player activates when they aren’t already moving. Is there some way I can have the dash cancel out like all current acceleration or something like that?
I’m trying to make this feel essentially identical to launch character when pressed. The way the dash works is there is no holding you just press the button and it immediately launches you in the direction you’re looking, or in the direction the players was walking if there’s player walking input.