Where a function only works if the specific player (Agent) activates it?
you would have to save the agent somehow let’s say this function is used to save the agent
var SavedAgent : ?agent = false
SaveAgent(Agent:agent):void=
set SavedAgent = option{Agent}
And then on the main function you can compare against him
MainFunction(Agent:agent):void=
if(Agent=SavedAgent?):
StuffHere
Thanks MineBlo
1 Like
Happy to help <3