Thank you this helps @Sitiana, But for the guns in the game They are “pawns” if I say that correctly (a component I attach to the player)
I add the ui from that the same way as the health I showed.
Is there a way i can use IsLocallyControlled then some how to get the player the gun is attached to and see if that is locally controlled. Or should I pass on the result from IsLocallyControlled from the player to the gun.
I hope this makes sense what I am saying.