How can i make it so my weapon must swing thru a box to break it?

im not having any luck with this lol, i cant call to the destroy function because its inside the crate blueprint not the thirdperson character blueprint.

Right, you want to connect your crate BP to the “other actor pin” by doing a “cast to crate” and then from there call the destroy like you did in a screenshot you posted.

eh it didnt work, im just gonna move on to something else for now lol. thanks for the help i appreciate the time and effort you spent trying to help.

Are you calling it from the third person character or weapon BP? My first screenshot should be in your third person BP and my second is in your weapon BP. You want to call the destroy from the weapon not thirdperscan I see screenshots of what you’re trying?