How can I make instances of my bp actor class have arrays/variables that count only for THOSE instances?

Ok pretty hard to tell what’s going on from that.

The ‘when it fires’ BP looks a little strange. I see the blue note ( never seen that on a bind ), does it mean you’re binding to an event inside the same BP?

Also, it doesn’t make sense to bind the controller. The point of bind, is it’s a broadcast from one actor to many. So to have the event in the controller and the bind in the other blueprints make sense, but not the other way around.

Can you elucidate?

Thanks.