That is how I’m doing it atm and it works, but there are some caveats
- If the spawner is blocked (by another player standing on it for example), new players will glide down from the sky and not trigger the event.
- When starting a new session from the editor, the event isn’t triggered in the first game. I don’t think it was like this before, but started when launching a session from the editor put me in the creative lobby to wait for the game to update, instead of starting in the game straight away
If anyone knows solutions to these I’m all ears