How can I make an object rotate infinitely?

Awesome to see that you got this working.
My method for doing this is to use Get Game Time in Seconds instead of dealing with adding the Delta Seconds per tick. It cuts the Time Float Variable, the Add and the Set Time Float out of the equation.
Wondering if this is a bad way to do it, since it did’t get mentioned. Anyone have any insight on this approach? Still learning myself and am always up for tips.