Well, you said that it consistently stops at the same time when you run the level. Roughly, 80.715
which is about 8 seconds at 6 per second. Do you have anything that happens 8 seconds after BeginLevel
event is called? Any timers? Does the vehicle variable A-Class_Car_black
go NULL
for any reason? I would search through your code/blueprint and see if anything is happening that would cause this to happen.