How can I make an enemy AI chase and attack the player using only Blueprints?


@Twan_so-kl
had issues with a particular, unrelated portion of his project, but his attached video below shows a functioning example of an easy AI control. His/Hers would be a good example to follow.

Child blueprint doesn’t follow logic from parent blueprint - Programming & Scripting / Blueprint - Epic Developer Community Forums

Other tutorials:

(4) make ai follow and attack player blueprints ue5 - YouTube

If you decide to go with Behavior Trees, which I’d personally recommend, below is a good tutorial series:

Smart Enemy AI | (Part 1: Behavior Trees) | Tutorial in Unreal Engine 5 (UE5)