Thanks for these stats. Quite useful.
I’ve noticed that character movement component is just not viable for large numbers of AIs as well. It’s fine and dandy if you just want to have a couple guys running around, but for anything large scale you need an alternative.
I’ve been looking at custom variants of the ‘floating’ movement component for my game , (as it is mostly underwater) but I can see it turning into abit of a rabbit hole if I want to have my pawns also walk on land , etc.
Epic, can you make a less expensive variant of character movement for large scale AI use? pretty plz?