How can I make AI have less impact on performance?

“that big” is relative to the machine its running on. It hasn’t improved really that much, I have done some extend testing on it in recent versions.

400 AI’s

  • Without AI: 11MS
  • Without Movement: 14.5MS
  • PawnMovement: 18MS
    (acceptable performance, but the
    quality is not suitable)
  • CharacterMovement: 28MS (Bad
    performance…)
  • CharacterNavmeshwalking: 27MS
    (literally just as bad)

In conclusion I’m still looking for a suitable AI_Movement Solution. I hoped the MOBA AI Twitch stream would give some improvement tips in that regrads, but when I saw they just used plain character movement I quit the stream.