“that big” is relative to the machine its running on. It hasn’t improved really that much, I have done some extend testing on it in recent versions.
400 AI’s
- Without AI: 11MS
- Without Movement: 14.5MS
- PawnMovement: 18MS
(acceptable performance, but the
quality is not suitable) - CharacterMovement: 28MS (Bad
performance…) - CharacterNavmeshwalking: 27MS
(literally just as bad)
In conclusion I’m still looking for a suitable AI_Movement Solution. I hoped the MOBA AI Twitch stream would give some improvement tips in that regrads, but when I saw they just used plain character movement I quit the stream.