How can I make AI have less impact on performance?

Hey Mieszko, you mentioned a raw “PawnMovementComponent”, sounds really interesting, but where is it? I can’t find it… Profiling tells me that the Character Movement Component is taking 650ms, so it’s a bit too much I think, and I don’t need many features, no jumping or anything else fancy, just being able to move from A to B and use the navmesh to find the path. I only have 300 AIs at the moment, I would like to get it smooth, and 650ms does not look smooth :slight_smile: