How can I make a world map image and implement panning/zooming in UMG?

The solution is here: How to scale/zoom a widget with blueprints? - #21 by TheArchitect

Just check out the entire post and you will see how it is done. There is also a project link there so you can download it and check that out if you’d like. I’ve tested a bit and this works perfectly even if the image does not take up the entire screen.