How can I make a two weapon switch system like in Call of Duty?

Where can I find the socket of a
weapon if I have only variables of
actor reference and no skeletal meshes
anymore?

Not sure what you mean? You do have skeletal meshes - each gun actor has a skeletal mesh component with a skeletal mesh object inside.

Essentially rather than having just a skeletal mesh that does not do that much, you now have an actor with a skeletal mesh that can do a lot.