Fixed it! Instead of lerping between the object’s current position and the destination position, I saved the object’s current position into a variable and lerped with that and the destination. Now it runs the same speed no matter the framerate.
Fixed it! Instead of lerping between the object’s current position and the destination position, I saved the object’s current position into a variable and lerped with that and the destination. Now it runs the same speed no matter the framerate.