How can I make a throwing mechanic without using physics?

Hi! Thank you for the response! :slight_smile:

I tried toggling simulate physics but it still wouldn’t pick up the object. Turning it on and off works but the object just sits on the ground after I interact instead of attaching to the socket. Any ideas on what could be causing that?

Rather than use forces, is there a way to make the object follow a set path through world space to give the illusion of throwing without making an animation? I have different objects that I want the player to be able to throw, some of different sizes/shapes.

Also as a note I ended up moving the pick up and drop code to functions within the object itself and am just calling them from the character now.